Hello all, Faction Management will be introducing the Tier System. Below, you'll figure out how it works. [b]Faction Tiers 2 & 3 are only accessible if promoted by Faction Management (currently).[/b] Keep in mind, everything below is subject to change as the server progresses and the roleplay involving faction evolves.
If your faction ever gets in trouble, you're subject to a demotion by Faction Management. The higher tier you are, the more we expect from you.
[b][u]Tier 0 (Starting Tier)[/u][/b]
[list]
[*]Faction is Eligible to have 25 members.
[*]Eligible to have alliances with other factions.
[*]The faction should be developing amongst each other, not provoking everyone in sight.
[*]Little to No benefits.
[*]If a character in the faction holds a spot in the Drug scheme, they’re eligible to receive up to 50 Grams of 1 Drug.
[/list]
[b][u]Tier 1 (automatically granted if accepted into Gun Scheme, Drug Scheme, and withholds an official turf)[/u][/b]
[list]
[*]Faction is Eligible to have 35 members.
[*]Faction should still be developing but they can provoke other factions to a certain extent.
[i][b]((don’t over-do it, you don’t know who you’re dealing with half of the time.))[/b][/i]
[*]Eligible to request graffiti in their official turf.
[*]Eligible to request a Faction Traphouse [b][i](within the faction’s turf)[/i][/b]
[*]Eligible to receive up to 15x of 3 Drugs.
[*]Eligible to receive 7 Firearms and 3 Melee’s.
[i][b]((low-grade firearms/melee’s))[/b][/i]
[*]Eligible to enroll into Short-Term-Wars and 1 Long-Term War.
[/list]
[b][u]Tier 2[/u][/b]
[list]
[*]Faction is Eligible to have 40 members.
[*]Eligible to request a Faction Warehouse [b][i](within the faction’s turf)[/i][/b].
[*]Eligible to receive up to 35x of 3 Drugs.
[*]Eligible to receive 14 Firearms and 6 Melee’s.
[i][b]((low-grade firearms/melee’s AND mid-grade firearms/melee’s))
((mid-grade firearms cost more weapon points than low-grade firearms))[/b][/i]
[*]Eligible to receive 4 Weapon Attachments
[i][b]((low-grade firearms attachments AND mid-grade firearms attachments.))[/b][/i]
[*]Eligible to enroll into 2 Long-Term Wars.
[/list]
[b][u]Tier 3[/u][/b]
[list]
[*]Faction is Eligible to have 45 members.
[*]Eligible to request another Faction Warehouse [b][i](within the faction’s turf)[/i][/b].
[*]Eligible to receive up to 50x of 3 Drugs.
[*]Eligible to receive 21 Weapons and 9 Melee’s.
[i][b]((low-grade firearms/melee’s AND mid-grade firearms/melee’s AND high-grade firearms/melee’s))
((mid-grade AND high-grade firearms cost more weapon points than low-grade firearms))[/b][/i]
[*]Eligible to receive 6 Weapon Attachments
[b][i]((low-grade firearms attachments AND mid-grade firearms attachments AND high-grade firearms attachments.))[/i][/b]
[/list]
[url=https://docs.google.com/document/d/1gEbZgSXHIP2hd5EJ23kf6SmudtUdsWxOh8efgMyr25w/edit?usp=sharing][b][u]Graded Firearms and Melee's List[/u][/b][/url]
[b][i][u] [/u][/i][/b]
Hello all, Faction Management will be introducing the Tier System. Below, you'll figure out how it works.
Faction Tiers 2 & 3 are only accessible if promoted by Faction Management (currently). Keep in mind, everything below is subject to change as the server progresses and the roleplay involving faction evolves.
If your faction ever gets in trouble, you're subject to a demotion by Faction Management. The higher tier you are, the more we expect from you.
Tier 0 (Starting Tier)
- Faction is Eligible to have 25 members.
- Eligible to have alliances with other factions.
- The faction should be developing amongst each other, not provoking everyone in sight.
- Little to No benefits.
- If a character in the faction holds a spot in the Drug scheme, they’re eligible to receive up to 50 Grams of 1 Drug.
Tier 1 (automatically granted if accepted into Gun Scheme, Drug Scheme, and withholds an official turf)
- Faction is Eligible to have 35 members.
- Faction should still be developing but they can provoke other factions to a certain extent.
((don’t over-do it, you don’t know who you’re dealing with half of the time.))
- Eligible to request graffiti in their official turf.
- Eligible to request a Faction Traphouse (within the faction’s turf)
- Eligible to receive up to 15x of 3 Drugs.
- Eligible to receive 7 Firearms and 3 Melee’s.
((low-grade firearms/melee’s))
- Eligible to enroll into Short-Term-Wars and 1 Long-Term War.
Tier 2
- Faction is Eligible to have 40 members.
- Eligible to request a Faction Warehouse (within the faction’s turf).
- Eligible to receive up to 35x of 3 Drugs.
- Eligible to receive 14 Firearms and 6 Melee’s.
((low-grade firearms/melee’s AND mid-grade firearms/melee’s))
((mid-grade firearms cost more weapon points than low-grade firearms))
- Eligible to receive 4 Weapon Attachments
((low-grade firearms attachments AND mid-grade firearms attachments.))
- Eligible to enroll into 2 Long-Term Wars.
Tier 3
- Faction is Eligible to have 45 members.
- Eligible to request another Faction Warehouse (within the faction’s turf).
- Eligible to receive up to 50x of 3 Drugs.
- Eligible to receive 21 Weapons and 9 Melee’s.
((low-grade firearms/melee’s AND mid-grade firearms/melee’s AND high-grade firearms/melee’s))
((mid-grade AND high-grade firearms cost more weapon points than low-grade firearms))
- Eligible to receive 6 Weapon Attachments
((low-grade firearms attachments AND mid-grade firearms attachments AND high-grade firearms attachments.))
Graded Firearms and Melee's List